About.

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Graduating form Otis College of Art and Design in 2006, Brandon Martynowicz began working at LucasArts as an Environment Artist. Utilizing Max, Maya, Photoshop and ZBrush, Brandon honed his skills in modeling, texturing, lighting, creating UV layouts, and set decking assets in engine. From there, Brandon would move to Factor 5 to work as a general prop/environment artist in 2008.

Beginning in 2009, Brandon switched from real time game art to film- in collaboration with ImageMovers Digital as a Digital Matte Artist. Over the course of two years Brandon was set to work and learn the ropes of film.  While under the wonderfully talented art department ran by Doug Chaing with Chris Stoski as Matte supervisor, Brandon discovered his nitch as a digital matte artist for the films Mars Needs Moms and Christmas Carol. His primary tasks included modeling, texture painting, lighting, rendering and camera projection setup.  Durring the production of Mars Needs Moms, Brandon worked in the matte painting department as well as on set as a CG Prop Artist.  During pre-production for the film Yellow Submarine, Brandon briefly worked as a CG specific concept artist.

In late 2010, after the sad closure of IMD,  Brandon began to work with Blizzard Entertainment as a Senior Digital Matte Artist. He then worked within the matte painting department on cinematics for all three of the company’s aesthetically diverse games: Diablo III, Starcraft II, and World of Warcraft: Mists of Pandaria.

In early 2012, Brandon worked as a Senior Environment Artist at Treyarch on Call of Duty: Black Ops II, all of the game’s downloadable content on the Multi-Player Team, as well as one year into the pre-production of Black Ops III.

In the earlier part of November 2014 Brandon was contacted by a smaller studio -Giant Sparrow. They were in need of a lead artist to help bring the production of the upcoming title “What Remains of Edith Finch” to cohesive and artistically satisfying state.  Brandon decided to take his first step into the leadership role, and found his new home with Giant Sparrow in the offices of Sony Santa Monica.  Brandon currently is in charge of the art department where he is hands on primarily lighting, modeling, texturing, set-decking and creating/planing schedules to complete the art for What Remains of Edith Finch.

 

 

Publications:

3D Artist Magazine, Volume #36 pages 14-15

Digital Art Masters: Volume # 7, Chapter 1

The Making of Final Stand

 

 

 

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